TrackingPoint
csharp
public enum TrackingPointNamespace NodeWorld.Flux.
A tracked point of a player: the head (eyes) and the hands.
Values
Head
csharp
Head = 0The head: the eyes.
LeftHand
csharp
LeftHand = 1The left hand.
RightHand
csharp
RightHand = 2The right hand.
Origin
csharp
Origin = 3The origin of the player's play space: on the floor, turned as the room (VR: the head moves around it).
