SyncedBoneLayout

csharp
public static class SyncedBoneLayout

Namespace NodeWorld.Avatar.

The humanoid bones of a player's pose on the network, in the order of the bone arrays of the protocol (SyncedBones of NodeWorld.Protocol: Hips = 0 ... RightFoot = 19).

Fields

Bones

csharp
public static readonly HumanBodyBones[] Bones

The synced bones, in the protocol's order.

Properties

Count

csharp
public static int Count { get; }

Number of synced bones.